

As you defeat stronger opponents you’ll collect ore, among other things like HP and spell items, and you can smelt this ore into better armor for your dragon. You can customize your dragon at any time and the game includes an armor forging system to augment this customizability.

Sometimes you need to swap out attacks or powers during a fight, which costs some energy but allows you to switch your tactics to something more effective. There are also restorative powers that can be used for stronger defense, regenerating HP or curing your dragon of curses. Sometimes it’s best to take a few big punches and then wear your opponent down with bug bites.Ĭertain attacks also inflict status changes such as wound, poison, burn and sleep, and when affected by these curses an enemy becomes vulnerable to combo attacks and critical hits. You’ll be tempted to lay down your heaviest attacks, but they leave you inactive for longer and thus open to attack.

This adds a surprisingly deep amount of strategy to the combat. Different attacks consume different quantities of your dragon’s energy, and you can’t attack until the meter is full again. The turn-based system is very similar to what you’d find in Pokemon but uses a unique power meter for timing turns. The game lets you choose either a male or female character-Hiccup or Astrid-and then sets you off to battle wild dragons and other dragon tamers.Īlthough you can eventually choose different dragons to take into battle, the game is less about catching em’ all and more about the combat and upgrading. Still the basic RPG framework is good no matter what you bolt onto it, and it works very well for How to Train Your Dragon. Personally I’ve always been pretty exasperated by the Pokemon pheomena, probably because I was a little too old to be interested when it first took off. Griptonite has taken the film’s premise-training pet dragons-and applied it to the Pokemon formula. Developed by Griptonite, this licensed DS title is one of the better movie games I’ve played in recent memory. With How to Train Your Dragon, it turned out to be easy anyway. The truth of the matter is that developers have it rough with these games timetables are typically soul-crushing and developers have to deal with the less-than-inspiring subject matter of the latest Shrek clone to hit theatres.įor this reason I try to look for the positives when reviewing movie games-not taking the easy way out, if you will. Critics love to rip on these games because they typically suck, but then again, hating on a movie game is easy-the critic risks nothing and the audience is pre-programmed to lap up the bile. I sympathize with developers saddled with movie tie-in games.
